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Success Stories

AMUSEMENT PARK

DIGITAL TRANSFORMATION

To transform a globally known amusement park digitally in order to improve customer experience, thereby driving revenue growth.

INDUSTRY

Entertainment

CLIENT

Wonderla

PHASE

Digital Transformation

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The Problem

  • Identify ways to drive revenue growth from current business.

  • Optimise operational costs to improve margins 

  • Explore revenue sources in the new global scenario due to the pandemic.

  • Become a primarily data-driven business

The Process

  • Quantitative research

  • Qualitative research

  • User pain points & Challenges

  • Business goals

  • User journey & Persona

Need Finding

Empathize & define

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Key Findings:

  • We completed customer discovery sessions with the key members of the management team and other stakeholders 

  • 21 problem areas were added to the scope which were reviewed and mutually agreed with the leadership team and next-level managers on the 2.5 days workshop 

  • Based on the research 21 relevant challenges were selected from the 23 problem hypothesis based on 97 How Might We’s

Exploring Needs

Ideation

Based on insights from stakeholders and management team vision, the team started ideating on solutions for problem areas. A Business Model Canvas was created to visually represent various elements of the business and how they interact with each other.

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Validation

We received feedback on the model envisaged, refined key ideas and put forward the best course of action. The finalised business model canvas was used as a reference point during this process.

Key Focus Areas

Based on the research we come up with four different areas to improve.

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Discovery outcome

Our team worked closely with the Wonderla management team within this time to help identify and validate key challenges and solutions to the identified problems. Through a combination of steps, we were able to also advise the company on achievement of its hey goals including technology implementation, process improvement, and innovation.

23 Problems

21 Valid & 02 Invalid problems

47 How Might We’s

Validated statements

95 Solutions

Identified & created through brainstorming sessions

The extensive problem-validation exercise consisted of:

INTERVIEW

40

Participants

SURVEY

540+

Responses

DATA

60+

Insights

EMPATHY

21

Customer Journey Maps

03

Service Blueprints

WORKSHOPS

32

Hours

03

Participants

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